Learn How to Intermezzo Mate: Mate in 2
This puzzle is a classic forcing sequence built around an intermezzo: a checking move that changes the order of threats and leaves the defender no useful reply. The position is a middlegame with the enemy king exposed and key defensive pieces overloaded or pinned. In practical terms, the attack works because the first forcing move narrows the king’s options, and the follow-up uses a bishop-and-queen coordination pattern to finish the game with a mating net.