Learn How to Use an Intermezzo: Winning Combination
This middlegame puzzle is a classic example of an intermezzo, where a forcing move changes the order of captures and checks to win material. Instead of taking the obvious route, White uses a direct king attack to create a tactical problem that cannot be ignored. The key idea is that the opponent’s king is exposed, and a seemingly active black piece is actually vulnerable to a forcing sequence. In classical chess, these moments often decide the game quickly.