Learn How to Use an Intermezzo: Tactical Refutation
This puzzle is a classic middlegame tactical refutation built around an intermezzo: a forcing move that changes the order of captures and checks. The key idea is to exploit king safety and loose pieces at the same time, turning an active-looking position into a decisive material win. In classical chess, these moments often appear when one side’s queen, bishop, or rook is overextended and the opponent can create a forcing sequence with check, capture, and another capture.