Learn How to Intermezzo: Crushing Middlegame Tactics
This puzzle is a classic intermezzo in the middlegame, where a forcing check changes the move order and exposes a tactical refutation. The key idea is that the opponent’s last move creates a temporary weakness: a piece is overloaded, the king is vulnerable, and a direct capture becomes possible only after the forcing move. In positions like this, the best move is often not the obvious recapture, but a forcing intermediate check that wins material and improves piece coordination.