Windmill Puzzle (Rated 1133): Exploit Discovered Check — Chess Endgame Puzzle with Theory & Hints
This chess endgame is a classic example of using a discovered check to force the king into a worse square while winning time and material. Black’s active rooks and advanced passed pawn create a tactical net, and the key idea is to combine check, king displacement, and promotion pressure. In positions like this, the strongest move is often not the most obvious capture, but the one that opens a line for a hidden attacker and keeps the opponent’s pieces overloaded.