Learn How to Use an Intermezzo: Tactical Refutation
This middlegame puzzle is a classic example of an intermezzo, where a forcing move changes the order of events and wins time in a tactical sequence. The key idea is that the side to move can create a direct threat while also exploiting king safety and loose pieces. In positions like this, a seemingly natural recapture or retreat may fail because the opponent’s king is exposed and the defender is overloaded.