Learn How to Use an Intermezzo: Winning Material
This middlegame puzzle is a classic example of an intermezzo, where the strongest move is not a direct recapture but a forcing in-between move that changes the tactical balance. The key idea is to use check, tempo, and piece activity to win material while keeping the opponent’s king under pressure. In positions like this, a seemingly active enemy piece can become a liability if it is overloaded or exposed to a tactical refutation.