Learn How to Use an Intermezzo: Winning Material
This middlegame puzzle is a classic example of an intermezzo: instead of recapturing immediately, White uses a forcing move to create a stronger tactical outcome. The key idea is that checks and captures can be combined to win material when the opponent’s king is exposed and a major piece is overloaded. Here, the attack on the kingside is not just about pressure — it is about forcing the defender into a bad recapture and then cashing in on the loose pieces.