Learn How to Win Material: Intermezzo Refutation
This middlegame puzzle comes from the Scandinavian Defense and shows a classic tactical refutation based on an intermezzo. White’s advanced bishop and knight look active, but Black can exploit the loose coordination by first creating a direct threat and then using a forcing capture sequence to win material. The key idea is that tactical shots often work when one piece is pinned, another is undefended, and the king’s safety limits defensive resources. In positions like this, the best move is usually the one that changes the evaluation immediately.