Learn How to Win with an Intermezzo: Crushing Tactic
This middlegame puzzle is a classic example of an intermezzo, where a forcing move changes the order of captures and checks to win material or improve the attack. The key idea is that direct recaptures are not always best when the opponent’s king is exposed and pieces are overloaded. In positions like this, tactical pressure on the king can override material concerns, turning a seemingly simple exchange into a decisive sequence.