Learn How to Use an Intermezzo: Material Win
This middlegame puzzle is a classic example of an intermezzo: a forcing move inserted between captures to change the order of events. The key idea is that one side appears to win material immediately, but the defender has a hidden resource that only works if the sequence is played too naturally. By adding a forcing reply first, the attacker can keep the initiative and turn a tactical skewer or pin into a decisive material gain.