Learn How to Use an Intermezzo: Middlegame Tactics
This middlegame puzzle is all about an intermezzo: a forcing move that interrupts the opponent’s plan and changes the order of operations. Instead of recapturing or trading immediately, White uses a check to gain tempo and expose tactical weaknesses around the black king and loose pieces. The position rewards active piece play, especially when a high-value piece can be won by forcing the king to move first. It’s a classic example of turning a material deficit into a tactical opportunity.