Learn How to Win with an Intermezzo: Endgame Tactic

This chess endgame puzzle is a classic example of an intermezzo, where the strongest move is not the most obvious capture. Instead of recapturing immediately, White uses a forcing move that changes the order of operations and wins material. In endgames, active rooks often decide everything: they can create checks, skewer pieces, and exploit loose coordination. Here, the key idea is to notice that one enemy piece is pinned or overworked, making a tactical shot possible.