Learn How to Use an Intermezzo: Crushing Tactical Refutation
This middlegame puzzle is a classic example of an intermezzo, where a forcing check or capture interrupts the opponent’s plan and changes the evaluation immediately. Instead of recapturing or defending in the obvious way, the stronger side uses a tactical refutation to expose the king and win material. The key idea is that the opponent’s pieces are overloaded, and one active move creates a direct threat while also improving the position of the attacking pieces.