Learn How to Trap a Piece: Winning Material
This middlegame puzzle shows a classic trapped-piece idea: one side’s queen has wandered too far and can be forced into a losing sequence. In positions like this, the key is not a flashy attack, but a tactical refutation that wins material by limiting escape squares and exploiting loose coordination. The opening structure from the Rapport-Jobava System often creates active piece play, and here White uses that activity to punish an overextended queen and convert pressure into a decisive advantage.