Blackmar Diemer Gambit Intermezzo in Chess

The Blackmar Diemer Gambit Intermezzo is a tempo-gaining “in-between move” idea inside the Blackmar-Diemer Gambit. After White sacrifices to reach a forcing position (often via 1.d4 d5 2.e4), White inserts an intermezzo that hits Black’s coordination before recapturing or completing the main gambit plan. The defining feature is that White delays the obvious follow-up and instead plays a tactical move that changes what Black can do next.