The age-old debate of the best first move in chess has raged for centuries. Bobby Fischer famously declared 1.e4 as "best by test," while positional maestros like Anatoly Karpov and Tigran Petrosian often preferred the solid control of 1.d4. For the modern online player, however, the question is not what works best for World Champions, but what works best for you at your current rating.
To answer this definitively, we analyzed nearly one million Blitz games from the Lichess database, mapping the results to approximate Chess.com rating bands. By tracking the performance of 1.e4, 1.d4, and flank openings (like 1.Nf3 and 1.c4) across the rating spectrum from 400 to 1700, a clear, data-driven roadmap emerges for players looking to climb the ranks.
The Big Picture: White's First-Move Advantage
In chess, White begins with an inherent advantage, scoring slightly better than Black overall. However, our data reveals that the magnitude of this advantage varies wildly depending on both the first move chosen and the rating of the players involved.

The most striking revelation from the data is the consistent overperformance of 1.d4. Across almost every rating band above 600, 1.d4 yields a significantly higher net advantage (White Win% minus Black Win%) than 1.e4. While 1.e4 remains the most popular choice by a wide margin, its statistical effectiveness steadily decays as players improve.

As players progress from the 400-600 band to the 1500-1700 band, the popularity of 1.e4 drops from 68% to 56%. Conversely, flank openings (1.Nf3, 1.c4) see a steady rise in adoption, growing from 21% to 29% of games played. This shift in preference mirrors the changing statistical viability of these openings.
Rating Band Breakdown and Actionable Advice
The Beginner Stage (400 - 800 Chess.com)
At the beginner level, games are frequently decided by immediate tactical blunders and early checkmating attacks. The data shows that 1.e4 is highly effective in the 400-600 range, boasting a +5.2% advantage. This is largely because 1.e4 immediately opens lines for the Queen and Bishop, facilitating rapid development and direct threats.
However, as players cross the 600 threshold, a fascinating shift occurs. The advantage of 1.e4 drops to +4.5%, while 1.d4 surges to a commanding +6.6% advantage.

The reason for this shift lies in the nature of the positions created. Openings like the Italian Game (1.e4 e5 2.Nf3 Nc6 3.Bc4) often lead to sharp, tactical skirmishes where one misstep can be fatal. Beginners playing Black frequently fall into traps like the Fried Liver Attack or succumb to early pressure on the f7 square. While this wins games for White at the lowest levels, slightly more experienced Black players begin to navigate these early traps more successfully.
Actionable Advice for 400-800: If your goal is rapid tactical improvement, stick with 1.e4. It forces you to calculate and deal with immediate threats. However, if you are struggling with early blunders and want a statistically higher win rate, consider switching to 1.d4. The closed nature of 1.d4 openings generally delays direct confrontation, reducing the likelihood of losing the game in the first ten moves.
The Intermediate Climb (800 - 1200 Chess.com)
In the intermediate bands, the dominance of 1.d4 becomes even more pronounced. In the 1000-1200 range, 1.d4 reaches its peak effectiveness with a massive +7.2% advantage, while 1.e4 drops to +3.0%.

A deeper dive into the data reveals that the specific sequence 1.d4 d5 is particularly punishing for Black at this level. When White plays the Queen's Gambit (1.d4 d5 2.c4), intermediate Black players often struggle to find the correct plan. Accepting the gambit (2...dxc4) without understanding the ensuing central tension frequently leads to a passive, cramped position where White dictates the flow of the game.

Meanwhile, the effectiveness of 1.e4 continues to wane. This is partly due to Black players becoming more comfortable with standard 1.e4 e5 responses, but also because of the rising popularity of asymmetrical defenses like the Sicilian (1...c5) and the French (1...e6). Our analysis shows that White's advantage against these non-e5 responses is significantly lower than against 1...e5.
Actionable Advice for 800-1200: This is the ideal rating band to adopt 1.d4 as your primary weapon. The Queen's Gambit and the London System are incredibly potent here, as opponents often lack the positional understanding required to equalize. If you remain committed to 1.e4, you must invest time in learning how to combat the Sicilian and French defenses, as relying solely on your 1.e4 e5 repertoire will no longer suffice.
The Advanced Transition (1200 - 1700 Chess.com)
As players approach the 1500 mark, the landscape shifts again. The advantage of 1.d4 begins to normalize, dropping to +6.1% in the 1500-1700 band. Black players at this level are well-versed in the Queen's Gambit Declined, the Slav Defense, and various Indian setups (like the King's Indian and Nimzo-Indian), making it harder for White to secure an easy edge out of the opening.
The most notable trend in this bracket is the emergence of flank openings (1.Nf3, 1.c4) as a highly viable choice.

At lower ratings, flank openings actually yield a negative score for White (-0.3% at 400-600). Beginners playing 1.Nf3 often lack the positional nuance required to handle the flexible, non-confrontational setups, allowing Black to seize the center and dictate terms. However, by the 1500-1700 band, flank openings provide a robust +4.0% advantage, surpassing the overall effectiveness of 1.e4 (+2.1%).

Openings like the English (1.c4) and the Reti (1.Nf3) rely on controlling the center from afar and maneuvering pieces to optimal squares before launching an attack. Advanced players can leverage these hypermodern concepts to outplay opponents who are overly reliant on concrete, memorized lines in 1.e4 and 1.d4 systems.
Actionable Advice for 1200-1700: If you feel your progress has stalled with traditional central openings, this is the perfect time to introduce 1.c4 or 1.Nf3 into your repertoire. These openings bypass much of the heavy theory associated with 1.e4 and 1.d4, forcing opponents to think independently from move one. The data clearly shows that at this level, the positional complexity of flank openings is a significant asset for White.
The Draw Factor
While win rates are the primary focus for most players, it is worth noting how draw rates evolve across the rating spectrum.

In Blitz chess, draw rates are naturally low, hovering between 3% and 5%. Interestingly, 1.e4 consistently produces slightly fewer draws than 1.d4 or flank openings in the intermediate bands, reflecting its sharper, more decisive nature. However, as ratings increase, the draw rate for all openings begins to converge, indicating that games are increasingly decided by hard-fought endgames rather than early blunders.
Conclusion: The Data-Driven Repertoire
The statistics provide a clear roadmap for opening selection based on your current rating:
- 400 - 800: Play 1.e4 to develop tactical vision, or switch to 1.d4 if you want to minimize early blunders and secure a higher win rate.
- 800 - 1200: 1.d4 is statistically dominant. The Queen's Gambit is a formidable weapon that intermediate players struggle to defuse.
- 1200 - 1700: Flank openings (1.Nf3, 1.c4) become highly effective, offering a positional edge that surpasses 1.e4. 1.d4 remains strong, but requires deeper theoretical knowledge against Indian defenses.
Ultimately, the "best" first move is the one that leads to positions you understand and enjoy playing. However, by aligning your repertoire with the statistical realities of your rating band, you can ensure that you are fighting with the wind at your back.
Data and Methodology
This analysis is based on a dataset of 952,157 Blitz games sourced from the Lichess database, accessed via the Grandmaster Guide API. The data was filtered to include only games with Stockfish 17 evaluations to ensure high-quality analysis of centipawn loss and blunder rates.
Lichess ratings were mapped to approximate Chess.com ratings using established community conversion metrics to provide actionable advice for the broader online chess population. The raw data and aggregated statistics used to generate the charts in this article are available below:
View full data →lichess_band chesscom_band e4_white_wr e4_draw e4_black_wr e4_advantage e4_games e4_e5_white_wr e4_e5_draw e4_e5_black_wr e4_e5_advantage e4_e5_games e4_other_white_wr e4_other_draw e4_other_black_wr e4_other_advantage e4_other_games d4_white_wr d4_draw d4_black_wr d4_advantage d4_games d4_d5_white_wr d4_d5_draw d4_d5_black_wr d4_d5_advantage d4_d5_games flank_white_wr flank_draw flank_black_wr flank_advantage flank_games 700-900 400-600 50.5 4.2 45.3 5.2 110902 50.8 4.3 44.9 5.9 77698 49.8 4.0 46.2 3.6 33204 49.3 4.4 46.3 3.0 18798 49.3 4.4 46.3 3.0 18647 47.4 4.9 47.7 -0.3 33899 900-1100 600-800 50.5 3.6 45.9 4.5 109656 50.6 3.7 45.7 4.9 73693 50.2 3.4 46.4 3.8 35963 51.6 3.5 45.0 6.6 19801 51.5 3.5 45.0 6.5 19476 48.1 3.9 47.9 0.2 31929 1100-1300 800-1000 50.0 3.4 46.5 3.5 105472 50.3 3.5 46.1 4.2 66533 49.5 3.1 47.3 2.2 38939 51.7 3.3 44.9 6.8 20810 51.6 3.3 44.9 6.7 20200 49.0 3.4 47.5 1.5 32242 1300-1500 1000-1200 49.9 3.2 46.9 3.0 98850 50.5 3.3 46.2 4.3 57670 49.0 3.0 47.9 1.1 41180 51.9 3.3 44.8 7.2 20641 52.0 3.3 44.7 7.3 19692 49.3 3.0 47.6 1.7 35356 1500-1800 1200-1500 49.6 3.3 46.8 2.8 89014 50.1 3.4 46.2 3.9 44221 49.1 3.3 47.4 1.7 44793 50.8 3.7 45.2 5.7 20604 51.0 3.7 45.0 6.0 19126 50.2 3.1 46.5 3.7 37110
View full data →chesscom_band lichess_band e4_share d4_share flank_share total_games 400-600 700-900 67.8 11.5 20.7 163599 600-800 900-1100 67.9 12.3 19.8 161386 800-1000 1100-1300 66.5 13.1 20.3 158524 1000-1200 1300-1500 63.8 13.3 22.8 154847 1200-1500 1500-1800 60.7 14.0 25.3 146728 - Raw API Output (JSON)
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