Learn How to Use an Intermezzo: Crushing Middlegame Tactic
This Torre Attack puzzle is a classic middlegame example of an intermezzo, where a forcing move changes the order of events and wins material. White’s queen looks active, but it is also vulnerable to a tactical refutation because the black bishop and queen coordinate against the center. The key idea is that a check or capture can create a temporary imbalance, forcing the opponent to respond before recapturing the loose queen. That is the essence of a crushing tactical sequence.