Learn How to Use an Intermezzo: Tactical Refutation
This puzzle shows a classic middlegame intermezzo in the Old Indian Defense, where a forcing check changes the move order and exposes loose pieces. Instead of recapturing immediately, White uses the tempo to create a tactical refutation that wins material and leaves Black’s kingside under pressure. The key idea is that a seemingly active enemy knight can become a tactical target when it is overextended and the king’s shelter is not fully coordinated.