Learn How to Use Intermezzo: Tactical Refutation
This middlegame puzzle is a classic example of an intermezzo, where a forcing in-between move changes the evaluation before the obvious recapture happens. The key idea is that one side can ignore the immediate tension and instead create a stronger tactical threat, often against a queen, rook, or king. Here, the position is defined by loose pieces, king safety issues, and a direct material win that comes from timing, not brute force.