Learn How to Win a Fork: Decisive Material Gain
This puzzle shows a classic middlegame tactical refutation in the Nimzo-Larsen Attack, where an active knight jump creates a forcing sequence against the enemy king and queen-side pieces. The key idea is that a check can also be a fork: when the king is forced to respond, the attacker gains time to win material immediately after. In positions like this, piece activity and tactical coordination outweigh static material, especially when several enemy pieces are poorly placed or trapped.