Learn How to Use an Intermezzo: Crushing Tactic
This puzzle comes from the Neo-Grunfeld Defense and shows a classic middlegame intermezzo: a forcing check that changes the move order before the main capture. White’s idea is not just to win material, but to exploit loose pieces, a pinned knight, and an overloaded defensive setup. The position rewards tactical awareness because the opponent’s active bishop and queen have created a temporary imbalance that can be turned into a decisive material gain.