Learn How to Intermezzo: Decisive Material Gain
This middlegame puzzle is a classic example of an intermezzo, where a forcing check changes the order of operations and wins material. The key idea is that direct recaptures are not always best; sometimes a stronger forcing move first creates a tactical problem the opponent cannot solve cleanly. Here, the position features active bishops, loose rooks, and a pinned piece, so the tactic works because one side’s pieces are overloaded and vulnerable to a tactical refutation.