Budapest Defense Puzzle (Rated 1302): Use Interference — Winning Material
This middlegame puzzle is a classic example of interference: one piece steps onto a critical line to disrupt coordination between the defender and the target. White’s active rook creates immediate pressure by attacking both the queen and bishop, forcing Black into a defensive response. The key idea is not a direct king attack, but a tactical sequence that overloads the opponent and wins material by breaking the connection between pieces.