Four Knights Game Double Spanish Puzzle (Rated 1445): Win Material — Intermezzo Tactic

This middlegame puzzle is a classic example of a forcing tactical sequence built around an intermezzo. One side has active pieces, a vulnerable bishop, and a defender that can be overloaded by a capture. The key idea is that the first capture is not the final point; it is a tactical trigger that invites a recapture and then a second strike on a loose piece. Patterns like discovered attack, pin, and hanging piece all work together to create a decisive material gain.