Learn How to Use Intermezzo: Decisive Material Gain
This puzzle shows a classic middlegame intermezzo: a forcing move that interrupts the opponent’s plan and wins material by exploiting king safety and loose pieces. In the Four Knights Game, tactics often appear when one side’s queen is overextended and a knight jump creates a direct threat with tempo. Here, the key idea is not a long attack but a tactical refutation that turns an active-looking position into a decisive material win.