Learn How to Use an Intermezzo: Tactical Refutation
This puzzle comes from the Four Knights Game and shows a classic middlegame tactical refutation based on an intermezzo. The key idea is that a seemingly natural capture can be met by a forcing reply that changes the order of operations and wins material. Here, the position is not about a mating attack; it is about exploiting pins, loose pieces, and the fact that the queen and rook coordination can be disrupted by precise calculation.