Learn How to Use an Intermezzo: Middlegame Tactics
This middlegame puzzle is a classic example of an intermezzo: a forcing move that changes the order of operations and wins material or creates a decisive attack. White’s bishop activity and king-side pressure matter more than the raw material count, because Black’s loose knight and weakened king shelter create tactical targets. In practical classical chess, these positions reward forcing play over slow consolidation, especially when a hanging piece can be hit with tempo.